Two cars P and Q are moving on a road in the same direction. Acceleration of car P increases linearly with time whereas car Q moves with a glass constant acceleration. Both cars cross each other at time t = 0 , for the first time. The maximum possible number of crossing(s) (including the crossing at t = 0 ) is ______.

Numerical Answer Type:
Enter a numerical value Answer: 3 to 3 +4 marks

Solution & Explanation

### Related Formula a_P = kt implies v_P = frac12kt^2 + v_0P implies x_P = frac16kt^3 + v_0Pt + x_0 a_Q = a implies v_Q = at + v_0Q implies x_Q = frac12at^2 + v_0Qt + x_0 ### Core Logic To find the relative crossings, set the position functions equal: x_P(t) = x_Q(t). frac16kt^3 + v_0Pt = frac12at^2 + v_0Qt frac16kt^3 - frac12at^2 + (v_0P - v_0Q)t = 0 This is a cubic polynomial equation in terms of time t. A cubic function can yield a maximum of 3 distinct real roots.
Relative Crossings Case 1 Curve diagram for Q25 - JEE Main 2025 Evening
Relative Crossings Case 1 Curve diagram for Q25 - JEE Main 2025 Evening
Relative Crossings Case 1 Curve diagram for Q25 - JEE Main 2025 Evening
Relative Crossings Case 1 Curve diagram for Q25 - JEE Main 2025 Evening
Relative Crossings Case 1 Curve diagram for Q25 - JEE Main 2025 Evening
Relative Crossings Case 1 Curve diagram for Q25 - JEE Main 2025 Evening
Relative Crossings Case 1 Curve diagram for Q25 - JEE Main 2025 Evening
Relative Crossings Case 1 Curve diagram for Q25 - JEE Main 2025 Evening
Depending on the initial velocity profiles (v_0P, v_0Q), the curves can intersect at t=0 and potentially create up to two additional crossing paths downstream as acceleration profiles cross over. Thus, the maximum possible number of total crossings is exactly 3. ### Pattern Recognition Crossings correspond mathematically to intersections of relative displacement polynomials. A linear acceleration profile produces a cubic position curve (t^3), which can cross a quadratic curve (t^2) at up to 3 distinct coordinate points. ### Evaluation Rubric / Model Answer null ### Chapter Mix Class 11 Physics: Kinematics

Reference Study Guides

More Kinematics Previous-Year Questions — Page 2

Q19 jee_main_2025_03_april_morning Projectile Motion Maximum Height
The angle of projection of a particle is measured from the vertical axis as phi and the maximum height reached by the particle is h_m. Here h_m as function of phi can be presented as:
  • A. Curve (1)
  • B. Curve (2)
  • C. Curve (3)
  • D. Curve (4)

Solution

### Related Formula Maximum height of a projectile: H_textmax = fracu^2 sin^2 theta2g where theta is the angle of projection measured from the horizontal ground. ### Core Logic The angle of projection in this question is measured from the **vertical axis** as phi. This relates to the horizontal projection angle theta as: theta = 90^circ - phi Substitute this into the maximum height formula: h_m = fracu^2 sin^2 (90^circ - phi)2g = fracu^2 cos^2 phi2g h_m(phi) propto cos^2 phi ### Step 1: Analyzing Boundary Conditions Let's check the boundary values of h_m for phi in [0, 90^circ]: - At phi = 0^circ (fired straight up vertically): h_m(0) = fracu^22g = textMaximum height - At phi = 90^circ (fired horizontally along the ground): h_m(90^circ) = 0 Let's evaluate the behavior of h_m(phi): - At small angles phi approx 0, the slope fracd h_mdphi = -fracu^22g sin(2phi) approx 0. This means the curve starts with a horizontal slope (flat top). - As phi increases towards 90^circ, h_m falls smoothly, reaching 0 at 90^circ with flat slope again. This sinusoidal falloff perfectly matches **Curve (3)**.
Curve plot of vertical height hm versus launch angle phi for Q19
Curve plot of vertical height hm versus launch angle phi for Q19
### Pattern Recognition Always read the coordinate origin carefully! Measuring angle from the vertical instead of the horizontal turns sin^2theta into cos^2phi. Checking extremes: vertical shot (0^circ) yields maximum height, while flat shot (90^circ) yields zero height. ### Evaluation Rubric / Model Answer null ### Chapter Mix Class 11 Physics: Motion in a Plane: Projectile Motion
Q31 jee_main_2024_27_jan_morning Velocity and Acceleration in Two Dimensions
Position of an ant (S in metres) moving in Y-Z plane is given by vecS = 2t^2hatj + 5hatk (where t is in seconds). The magnitude and direction of velocity of the ant at t = 1 s will be:
  • A. 16text m/s in y-direction
  • B. 4text m/s in x-direction
  • C. 9text m/s in z-direction
  • D. 4text m/s in y-direction

Solution

### Related Formula vecv = fracdvecSdt ### Core Logic Differentiating the position vector with respect to time gives the velocity vector: vecv = fracddt(2t^2hatj + 5hatk) = 4thatj ### Step 1: Evaluation at given time Substitute t = 1text s into the velocity expression: vecv = 4(1)hatj = 4hatjtext m/s ### Pattern Recognition Constant term vectors (like 5hatk) drop out during differentiation. The resulting velocity only has a component along the hatj direction, confirming motion purely parallel to the y-axis at that instant. ### Evaluation Rubric / Model Answer null ### Chapter Mix Class 11 Physics: Kinematics
Q51 jee_main_2024_27_jan_morning Motion in a Plane with Constant Acceleration
A particle starts from the origin at t = 0 with a velocity 5hatitext m/s and moves in the x-y plane under the action of a force which produces a constant acceleration of (3hati + 2hatj)text m/s^2. If the x-coordinate of the particle at that instant is 84text m, then the speed of the particle at this time is sqrtatext m/s. The value of a is ______.
Numerical Answer. Answer: 673 to 673

Solution

### Related Formula v_x^2 - u_x^2 = 2 a_x x v_y = u_y + a_y t ### Core Logic Analyze the motion along the x-axis first to find the final x-velocity component (u_x = 5text m/s, a_x = 3text m/s^2, x = 84text m): v_x^2 - 5^2 = 2(3)(84) v_x^2 - 25 = 504 implies v_x^2 = 529 implies v_x = 23text m/s ### Step 1: Compute time interval Using the velocity relation along the x-axis: v_x = u_x + a_x t implies 23 = 5 + 3t implies 3t = 18 implies t = 6text s ### Step 2: Evaluate y-axis velocity component Since u_y = 0 and a_y = 2text m/s^2, calculate v_y at t = 6text s: v_y = 0 + 2(6) = 12text m/s ### Step 3: Total net speed calculation v^2 = v_x^2 + v_y^2 = 23^2 + 12^2 = 529 + 144 = 673 v = sqrt673text m/s Comparing this with sqrta yields a = 673. ### Pattern Recognition Splitting coordinates explicitly isolates vector calculation lines cleanly, optimizing equation selections relative to independent components. ### Evaluation Rubric / Model Answer null ### Chapter Mix Class 11 Physics: Kinematics
Q33 jee_main_2024_31_jan_morning Differentiation In Kinematics
The relation between time 't' and distance 'x' is t = alpha x^2 + beta x, where alpha and beta are constants. The relation between acceleration (a) and velocity (v) is:
  • A. a = -2alpha v^3
  • B. a = -5alpha v^5
  • C. a = -3alpha v^2
  • D. a = -4alpha v^4

Solution

### Related Formula v = fracdxdt a = fracdvdt = vfracdvdx ### Step 1: Differentiate with respect to time Given the equation: t = alpha x^2 + beta x Differentiating with respect to time t: fracdtdt = fracddt(alpha x^2 + beta x) 1 = 2alpha x fracdxdt + beta fracdxdt 1 = (2alpha x + beta) v v = (2alpha x + beta)^-1 ### Step 2: Calculate Acceleration Now, acceleration a = fracdvdt. Differentiating v with respect to time t: a = fracddt left[ (2alpha x + beta)^-1 right] a = -1(2alpha x + beta)^-2 cdot fracddt(2alpha x + beta) a = -(2alpha x + beta)^-2 cdot (2alpha) fracdxdt Substitute v and (2alpha x + beta)^-2 = v^2: a = -(v^2) cdot (2alpha) cdot v a = -2alpha v^3 ### Pattern Recognition Standard kinematic shortcut: Whenever t = Ax^2 + Bx, v = (2Ax+B)^-1 and a = -2A v^3. Memorizing this directly saves derivation time during the exam. ### Evaluation Rubric / Model Answer null ### Chapter Mix Class 11 Physics: Kinematics
Q55 jee_main_2024_31_jan_morning Projectile Motion
A body starts falling freely from height H hits an inclined plane in its path at height h. As a result of this perfectly elastic impact, the direction of the velocity of the body becomes horizontal. The value of fracHh for which the body will take the maximum time to reach the ground is
Numerical Answer. Answer: 2 to 2

Solution

### Related Formula t = sqrtfrac2dg ### Core Logic
Projectile Motion diagram for Q55 - JEE Main 2024 Morning
Projectile Motion diagram for Q55 - JEE Main 2024 Morning
The body falls freely from height H to height h. The distance fallen is (H - h). Time taken to fall this distance: t_1 = sqrtfrac2(H - h)g After elastic impact, the vertical velocity becomes zero (the entire velocity is directed horizontally). From height h, it now acts as a horizontal projectile. The time taken to reach the ground vertically from height h is: t_2 = sqrtfrac2hg Total time of flight T = t_1 + t_2: T = sqrtfrac2(H - h)g + sqrtfrac2hg ### Step 2: Maximizing Time To find the maximum time T, differentiate T with respect to h and equate to zero: fracdTdh = sqrtfrac2g left( frac-12sqrtH - h + frac12sqrth right) = 0 frac12sqrth = frac12sqrtH - h sqrtH - h = sqrth Squaring both sides: H - h = h H = 2h fracHh = 2 ### Evaluation Rubric / Model Answer null ### Chapter Mix Class 11 Physics: Kinematics

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